söndag 27 april 2014

Week 4

During this week I continued to work with the animations for the main character, I managed to finish all the essential animations, so this will be a post with alot of videos.

Next week I will start on animations that will be used in the main menu, in the main menu the character will be laying on the ground trying to get up, I think creating those animations will be alot of fun, if I manage to complete all of them before the weeks end I will start on animations to show the characters mood f.ex. if the player does a big jump and lands perfectly the character might do a fist pump or something to express his happiness.

Prepare yourself for all the clips!

I won't comment on every clip because some of them look quite similar, except for small changes such as turning.

Turn



He will be tilted to the side he is turning to, but that will be done with code. The same animation will be used for turning right as well. 


Slow Speed


He is not doing that much in this animation, we just wanted to have him do something or else he would look to stiff and that would look wierd.

Pump



The pump animation was quite tricky, he is supposed to look heavy but that's quite hard to achive without legs but I did all I could, in game we squash the character a little when he does the pump animation which works really well. 



High Speed



With this animation I wanted it to look like he is going really fast, to do that I made him shake to fake 
air resistance.



High Speed Turn




Looks like the fast speed animation except he is leaning.


 Mid air


Looks sort of like the high speed animations, but he has his arms further out to make it look like he's flying.


Mid air turn








Landing High Slow Speed




This animation will be played when landing after a high jump and the players speed is slow, the character will be squashed after all landings.

Landing High High Speed




This animation will be played when landing after a high jump and the players speed is high

Landing Low Slow Speed




This animation will be played when landing after a lowjump and the players speed is slow

Landing Low High Speed



This animation will be played when landing after a low jump and the players speed is high


Collision Slow Speed Light



Collision Slow Speed Hard


Collision Highspeed Ligh


Collision Highspeed Hard


Main Menu "Reach"




This is the first Main Menu animation I started working on, I want it too look like he is reaching for something, but then looses all his strenght/power and drops back to the ground, there is still alot of polishing to do on this one.

PS the headings change size for no reason


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