måndag 19 maj 2014

BGP Week 7

During this week I worked on some more animations and a box that will be used in the intro cinematic.


In the intro cinematic the robot will fall out of a big cargo ship in a box, when the box falls to the ground it breaks and the robot is revealed.



When I created the box I just took a standard cube and extruded all the sides inwards, and that's about it for the modeling, the icon on the box is the logo for our team, which I think is a neat detail.   






To create the broken box I first used the cut tool to create planes that I would later remove to make the box look broken, the pieces that's laying around the box are supposed to be parts of the box and are just some simple shapes that I then gave the same texture as the box, to create the inside I extruded all of the planes inwards, I then flipped the planes to get the inside of the box.



Bad Landing Low




This animation will be played if the player land in a bad way, a bad landing will f.ex. be when the player does a really high jump and lands on plane ground.



Bad Landing High




This animation will be played when doing a high jump and then lands badly, it's basically the same as the bad landing low except it's more exaggerated. 



Manual Speed 

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If the players speed get's to low he/she will be able to repeatedly press a button  to get a small speed boost, the animation is still far from done but I will probably use the pose when he bends over, the rest will probably get changed, there will also be sparks flying from the robots center to emphasize that there's something wrong.  

måndag 12 maj 2014

BGP Week 6

Last week I keept polishing the main menu animations, I also did 2 animations for moving forward manually, the player will be able to do this when he/she has lost an certain amount of speed, but these animations might not be used and we might use some sort effect to show the player what's happening, the reason for not using the animations right now is that it's unclear what the animation is supposed to do.

During the week I also started working on animations for making a bad landing and a space ship, we will have space ships flying past/towards the player to make the world feel more alive.


Main Menu 01





Main Menu 02



Main Menu 03





Main Menu 04




This is how the ship turned out, it will always be high up in the sky so the most important thing about the model was the silhouette, because the ships will always be up in the sky and the player will never see it up close there was no need to make it super detailed. 





måndag 5 maj 2014

Week 5 BGP

During last week I kept on working with the animations, mainly the main menu animations, they are not quite finished so I will have to work on them for a bit this week as well, I also tweaked some of the older animations such as when the character is in the air.

 When in the main menu the character will be laying on the ground making sudle movements and from time to time larger movements such as trying to lift himself up.




Main Menu Idle 


One of the more sudle animations, he just makes small motions with his arms and head.



Main Menu Idle 02


Another idle where he taps his fingers against the ground, I wanted to make him look restless.


Main Menu Reach


With this animation I want him to look helpless, I will have to push this animation some more until im happy with it.    


Main Menu Liftup




This is the animation im most happy with right now, but I will also have to tweak this some more. As the name implies he tries to lift himself up from the ground, I wanted it to look like he is struggling with getting up and after struggling a bit he falls down.

Ps I had to lower the quality on this video for some reason 


Main Menu Ground Pound


For this animation I wanted it to make it look like he loses his temper and hits the ground, the hard part with this animation is to make it look like there is an impact when he hits the ground. The animation is still not completely finished and some changes will be made especially to the head, the biggest problem right now is that the head is raised to fast.